ipas
Hey Joe,
>>planet exploding with the explode ipas..
.
I don't know if this is too simplistic of a solution, but you could use the
time envelope commands built into explode:
Explode the planet, then scale the bounding box way way down, so the particles
look like they become a single pixel (one vertex), then hide that and
immediately unhide a second explode object– this one would start apart (can't
remember the name of the first param of the time env.), scaled down to
one-pixel size, then it would scale up and come together as the new planet (the
next param in time env.).
Then, you can layer other IPAS IXPs on top, like glow or hilite, for extra
_umph_.
Eric Chadwick
Mechadeus