#Cool Reflection?
<<Do you want automatic or mapped? For a sword, mapped would probably be fine.
Use refmap.gif or a similar file to map on as a reflection, map it on, and play
with that. How close is the sword to the camera?>>
I'd already tried this before sending the original question. The
problem is that even with the reflection map, there is no streaky
lines across the blade like you would see if it was made from chrome.
The reflection map doesn't show across the sword. It is either gray
or bright white depending on where the lights are positioned. I want
something more like chrome where there are 'bands' of bright and dark
areas, but no gray. It has too look as though it is made of highly
polished metal, not galvanised tin.
I tried using the refmap.gif as a texture map also but this didn't
achieve the required result, though it did come a little close to the
'streaking' I wanted. I faintly remember you giving a good
suggestion for metal text that showed a good reflection. How would
that work in this case?
Also how can I simulate refraction in 3D Studio? I want to have a bottle show
refraction.
Thanks guru, oops I'd hate to make you blush again! 🙂