Boolean in Editor
25-Nov-94 02:31:45
Sb: #137553-Boolean in Editor
Fm: John Redfern 100115,1014
To: John K. Jordan 71174,711
JKJ,
>> *** Don't try to boolean an object which is composed of two or
more elements which overlap in the area of the boolean.
Well, go ahead and try, but it may not work. <g> >>
Absolutely right. I think it also applies to multiple booleans as
well as attached elements. I just did a bool with one central object
and two mirrored objects left and right. Left and right needed to
smooth together below the centre so I made them overlap slightly.
Left bool'd with centre ok but right would not bool with the new
object. Move left and right apart – just more than the weld threshold
– no problem but you have to manual weld.
I notice that if you subtract a hole through a multiple bool'd object,
even if it works you can get a lot of stray vertices left around.
Another thing is that bool'd objects can have faces that are d****d
difficult to smooth. Ed asks, "Art or science?" Both, and I too have
noticed you sometimes have to invert the commands to get what you
want!
Keeps us awake.
John