#Refraction?
There is a competition on my local BBS between the guys using POV
against the guys using 3D Studio. The competition requires that we
create the most realistic image of a bottle of wine. POV has the
slight advantage in that it can do the refraction. How could I
simulate refraction in 3D Studio? Let me know if you have any tricks
I could use. We couldn't let POV win could we!