Architectural clarity
27-Nov-94 12:48:46
Sb: #138076-Architectural clarity
Fm: M. G. BATCHELOR 71532,1214
To: PATRICK MALONE 70461,3646
<< I watch those videos and am amazed at the clarity of thoe
architectural renderings. Even at a "great" distance. Whenever I
render an archirectural <oops about the spelling> scene it looks
rather blurry unless you're right up on an object. I turned motion
blur off and am rendering to the PAR. >>
<< I would like to get some tips …about how to get real high quality
looking images when rendering even still images. >>
I'm not sure if your complaint about the bluriness is due to the
image-generation process, the recording process, or both. Having said
that, for animation – there's always a trade-off decision to be made
regarding texture & edge sharpness vs. motion artefacts (edge-crawl,
texture scintilliation, temporal aliasing). Experiment with:
1) Designing textures with this in mind.
2) Experiment with the 3DS.set Texture-Sharpness parameter.
3) Experiment with filter types (mip-map / summed-area) & weights
(blur).
4) Experiment with the 3DS.set Pixel-Size parameter (you can exceed
1.5). Also, experiment with the Filter-Kernel parameter (Bartlett's
sharper).
5) Experiment with Scene & Object Motion Blur parameters.
6) Frame your shots to avoid any potentially difficult areas, if
possible.
7) Take caution with lighting to avoid potential aliasing problems
(such as some back-lighting cases).
8) Especially make sure the gamma-correction is "right" for the
output medium (this can wreck 'ideal' antialiasing quality). Also
take care in choosing/correcting colors for video.
9) Field-render whenever possible in most cases.
10) Find the ideal trade-off parameters using all of the
above…..experiment. Every scene is different.
As far as *_maintaining_* image clarity & avoiding artefacting through
the recording processes down to the final distribution
copies…..it's a matter of:
1) Using high-quality equipment throughout the master/dub chain.
2) Keeping the signal in the digital domain as long as possible.
3) Maintaining proper signal levels, etc..
4) Using high-quality tape.
For stills, it's a different story. Experiment with the applicable
parameters above, without the necessity of worrying about the motion
artefacts. If the image is at a high enough resolution, you might
even turn antialiasing & map filtering off….or way down.
That's about all I can think of to tell ya'.