#Z-up
I'm writing a ray-tracer and am importing objects from 3D-Studio for
the geometry using .ASC files. The Y and Z coordinates are switched
when loaded into my program so the objects are sideways. I switched
the Y and Z in the 3ds.set file but it didn't change anything. I have
fixed this but was just curious, in the reference manual I got the
impression it was a Y-up enviroment, (pg. 6-5 ver.3)?