CompuServe Messages

#jpgs

    22-Nov-94 14:23:31
Sb: #137076-#jpgs
Fm: Mechadeus 71052,1575
To: Tim c Branan 76360,540
Tim, >>How did you do the wispy glowing plasma…? I'll assume you mean the sun images– I explained it a while back in this thread, but I'll put it up here again for you. It's definitely quicker than painting by hand, and the resulting animation isn't rotoscoped-looking. One of the images in DAED2.JPG has a hand reaching into a white glowing hole. That was created by rotoscoping over TGAs with Photoshop. Although time- and work-intensive, we couldn't have done it any other way. OK, the sun and it's flares are made with the Yost Group's smoke SXP, and the flares are disks that pass through the spherical sun, using a mask and opacity map that's basically a white circle with a radial gradient along the edge from white to black. This lets the animd smoke fade out as it leaves the sun's surface. And a smoke.sxp mask lets the space between each tendril be transparent. The sun surface is 3 concentric spheres, one has the basic texture, the next has sun spots (just played with smoke until I got that splotchiness), the last is an overall brightening layer of smoke, applied additively, with the falloff set high, so the sun is brighter in the center. Whew… the whirly planar gas cloud around the sun is a Yost Displace'd grid with an opacity map, and then there's an opacity-mapped sphere that surrounds everything with a bitmap of one of the NASA nebula images. Beyond that…. is some stars we made with Scatter, so we could have variable-size stars, and we could fly through them. I hope that explains it well enough. It was fun to do. Eric Chadwick Mechadeus