CompuServe Messages

#Anim Brushes

    15-Nov-94 21:11:09
Sb: #Anim Brushes
Fm: Steve Sherman 70411,413
To: Stan Kalisher (Impulse) 76004,1767
It's me again with some questions regarding Imagine 3.1. Here goes: 1. How are animated brushes applied to STATE objects? Specifics are not given in the manual or the update. 2. Using the old method of individual IFF frames projected on an object, I find that the animation repeats start to finish in each STATE instead of running only once. I have a character whose eyes and mouth are Anim Brushes. I'd like to create facial expressions while the character moves with a single Anim playing through the various STATES that create my movement. I'm not asking to MORPH a brush, but rather play it as I've animated it while my OBJECT morphs. Is this possible without having to create individual objects for each frame of the ANIM brush? 3. BONES works great, although I notice that even wire frame animation takes longer than with cycle objects. The QUICK BONES commands are reversed. SB makes BB and BB makes SB. Also cannot find anything about CONSTRAIN in the manual. What is it? Any info on how POP MORPH works would help. There is no explanation in the manual. 4. I feel at this point that I would like to see CYCLE OBJ connected in BONES OBJ. I have found that in many of my figures that nothing beats the cycle objects for making a blinking eye. I haven't figured out how to make an eye blink in a STATE OBJ yet (that's why I'm brush mapping faces on this character). That's it. Thanks to GreG tsadilas for his help on bones. Saw his SpiderMan. Good job.