#Anim Brushes
15-Nov-94 21:11:09
Sb: #Anim Brushes
Fm: Steve Sherman 70411,413
To: Stan Kalisher (Impulse) 76004,1767
It's me again with some questions regarding Imagine 3.1. Here goes:
1. How are animated brushes applied to STATE objects? Specifics are not given
in the manual or the update.
2. Using the old method of individual IFF frames projected on an object, I find
that the animation repeats start to finish in each STATE instead of running
only once. I have a character whose eyes and mouth are Anim Brushes. I'd like
to create facial expressions while the character moves with a single Anim
playing through the various STATES that create my movement. I'm not asking to
MORPH a brush, but rather play it as I've animated it while my OBJECT morphs.
Is this possible without having to create individual objects for each frame of
the ANIM brush?
3. BONES works great, although I notice that even wire frame animation takes
longer than with cycle objects. The QUICK BONES commands are reversed. SB makes
BB and BB makes SB. Also cannot find anything about CONSTRAIN in the manual.
What is it? Any info on how POP MORPH works would help. There is no explanation
in the manual.
4. I feel at this point that I would like to see CYCLE OBJ connected in BONES
OBJ. I have found that in many of my figures that nothing beats the cycle
objects for making a blinking eye. I haven't figured out how to make an eye
blink in a STATE OBJ yet (that's why I'm brush mapping faces on this
character).
That's it. Thanks to GreG tsadilas for his help on bones. Saw his SpiderMan.
Good job.