Space Anim…help
John,
As the author of the "Destination: Deep Space" chapter in New Rider
Publishing's "3D Studio Special Effects" book, I can offer the following
suggestions.
Place a large sphere around your entire space scene (encompassing all the
elements, including the camera.) Assign it a shiny but completely transparent
material; if it's one-sided, invert the object normals; if 2-sided, turn Shadow
Casting and Receiving Attributes to OFF. You can then push and pull vertices
(subtly) on the surface of the sphere to distort its surface, tesselate it to
smooth it, and then place colored Omnilights inside the object. (You can make
the Omnilights have specific ranges; you should also set them to Exclude any
other objects in the scene.) The lights will pick out the specular highlights
on the sphere, resulting in gaseous-looking clouds.
Another approach is to paint a nebula image (preferably 24-bit) and map it
inside the sphere. Good luck!
— Jon