No ram for attach
30-Nov-94 00:26:35
Sb: #138659-No ram for attach
Fm: Bob Prokopp 75270,1205
To: ben barron 70744,1121
I'm glad to hear you're able to transfer your models successfully, Ben.
It sounds like there's some miscommunication on how to accomplish AutoSurf
transfers. What were the main things someone needs to remember to get their
models acorss to 3DS?
As for the memory usage, it's true that EVERY version of 3DS has had a problem
with memory being used and not released efficiently. From what we've been able
to gather, it's a problem with the Phar-Lap Dos Extender that our products use.
Even AutoCAD will appear to not release memory, but it's far less noticable.
Every time you render a scene, 3DS will use a little memory. For instance, if
you load one of the sample files and look at the Current Status, you'll notice
some memory has been used. If you render that scene, more memory will be used
depending on your resolution, model complexity, shadows, reflections, texture
maps, etc.. After the rendering, you'd expect all the memory to be returned.
This does not occur.
If the settings you've specified for a rendering use all your memory and force
the creation of a swap file, the swap file will continue to grow with each
consecutive rendering. If, on the other hand, you have 32mb ram and your
render settings do not exceed 32mb, you should not get a swap file. In this
case, your memory usage may vary slightly form one render to the next.
There are several samples in the Memory Usage section of the Installation Guide
(or maybe it's the Advanced User Guide) of how certain render setting will
affect memory usage.
I hope this helps, and we'd love to know what your source on the Internet told
you about importing AutoSurf models.
Bob