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Egad bug reports

#: 45040 S10/ProgrammingForum unknown
    22-Dec-86 02:21:12
Sb: Egad bug reports
Fm: John Draper 76703,4322
To: all

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Now that EGAD ver 1.0 is posted up here, I'm now looking for any bugs, problems, or sugesstions from everyone who has played with it. If you haven't used it, I'll try and explain a little about how to use it here. The program has been uploaded here "EGAD.ARC" and includes the executable and an accompanying document file. Although I haven't seen the file, because Ray Larson modified it to reflect his latest changes on the program, It should be enough to get started. I'm now preparing a detailed report and all known bugs, and will post them on section 10 (Programming) for all to download and use. I have "Workarounds" for almost all of the bugs, and also will be preparing a document which I will post here (As soon as I can prune it down to 44 lines). I'm now going to be reading some of the furum messages now that I have time so please address me here. EGAD is a program used to interactivly draw Amiga Gadgets in a working window and actually "test" them without having to compile them as statically declared globals in your source code. Instead, you can draw them in a window, and postition and size them wherever you like. Then, you can save them to disk in a compacted form and recall them later. Or, you can actually generate source code and run that code through the compiler. The code generated is correct and commented C code and compiles using the Manx. I need other people to test it with Lattice. In my next message, I'll explan a little about how to report bugs (There are a lot of them), and problems so I can swiftly deal with them. I already know a lot of them, so if one gets posted that I KNOW ABOUT, I'll usually acknowledge it. Crunch