#MicroBot Design Disk
02-Dec-88 19:14:27
Sb: #7132-#MicroBot Design Disk
Fm: Stan Kalisher (Impulse) 76004,1767
To: Syndesis 76004,1763
Of course you know very well, I'm just being a S**T head about it, but as
long as we have the fastest rendering engine out there so far, and we know
that our (Tsilver) worst enemy is extremely high triangle density, I just
can't live with the objects in their current format. Also bringing in them
in via current Interchange, from either Sculpt or VideoScape format looses
any heierarchy in the object. In our effort to remain the "Good Guys" out
there, the least we can do is break the objects down, and clean them up a
little bit. <– Stan