Mac vs Amiga ?
21-Dec-90 15:05:45
Sb: #10385-Mac vs Amiga ?
Fm: Scott Harris 73717,1162
To: Scott Harris 73717,1162
[continued]
use) have some pretty impressive capabilities. Have you seen Pixel Paint
Professional, Studio 32, ColorStudio, or PhotoShop? (OTOH, there are many
more ray tracing programs for Amiga than Mac.)
:::Cut and paste between video modes is acomplished by using a quick re-map
function…Similar operations would be necessary between two 8-bit images
with different palettes, not to mention transitions between 8 and 24-bit.
It's easier to come up with 256 colors that will work well for 2 completely
different pictures than to come up with 16 or 32 for that job, which is why
I think it is less of an issue to combine two 8-bit images than two Amiga
images. Further, when combining elements of different Amiga graphics, you
also have to take into account that there may be a resolution difference
between the two (320 x 200? 640 x 400? etc.), something that is not a
factor on Mac. (As an aside, how easy is it to cut and paste between two
HAM images? I don't know, I'm just curious.)
The transition from 8-bit to 24-bit is completely different – there is no
color re-mapping required, since all the color are always available, so the
original palette can be maintained (every possible 8-bit palette is a
subset of the one 24-bit palette).
:::realtime animation is not possible on the Mac and even converting mere
8-bit images to NTSC is far more costly given that Mac displays operate at
non-standard rates
Here I agree that the Amiga is better, but the Mac is not as bad as you
make it appear. Real-time animation is certainly possible on a Mac
(II-anything). And you can get out to NTSC with a $399 (list) piece from
Generation Systems, and a supposedly excellent piece from RasterOps for
$695 (list), or even by pointing a video camera at the screen (that
requires a $30 utility to get the scan rate in sync). But yes, the Amiga is
stronger here.
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