#3DS render problem
December 16, 1991
To whom it may concern,
We are trying to render out a 4096×2736 compressed TGA file to disk. We
have selected a null driver with the COMPRESS and TARGA switchs turned on.
We keep getting back two error messages; COULDN'T ALLOCATE IMAGE BUFFER
(CONTINUE) and INIT OF DRIVER FAILED (CONTINUE). We have also tried to
render this out to 2048×1368 but receive the same errors. We have a client
needing this by the end of the week. Do you have any solutions ?
The 3ds file contains the following information:
4,827,420 bytes in size
(All objects have been welded and normals unified)
1 spotlight casting shadows
Aprox. 180,000 faces
Aprox. 80,000 vetices
Anti-aliasing set to LOW
PHONG shading
using a NULL driver
saving to a COMPRESSED TARGA file
We have approx. 50 megabytes free on our drive, a WEITEK chip and 4 meg of
ram on a 486 Northgate computer. We have also tried rendering this on an
Everex Step 25 386 with 8 meg of ram and two hard disks. The C drive
contains the software and has 23 meg available, the D drive contains the
3ds file and has 45 meg avilable. Both machines received the same error
messages.
We would appreciate any suggestions!
Sincerely,
SPECTRUM 7 Inc.
Jim Kiefer & Bob Neebn