#My Favorite X-MAS Movie
16-Dec-92 13:01:43
Sb: #29715-#My Favorite X-MAS Movie
Fm: MARTIN G FOSTER 70303,456
To: Jamie Clay [Adesk] 76703,4204
The problem I have seen is not just limited to video, I've seen it on flics
too. It's usually caused by having thin vertical geometry in front of other
geometry when both share similar hue, but different luminance and the
camera is approaching or receding from the objects. For example, I had a
hi-rise building that was a light tan marble colour, the horizontal and
vertical score lines in the building were created by the modeller as
geometry and placed just in front of the wall. As the camera approached the
building from a distance (playing back the flic) the score-lines flickered
on and off as if the renderer wasn't sure if they should be invisible or
not from a distance and kept changing it's mind. I know that if the
scorelines had been created by a texture map the problem would not have
occurred but that was not the case in this instance.
I can't be convinced that this is just a NTSC problem since I've seen the
same situation causing havoc in renderings to flics, video with fields and
without. I'll try and get an example of this.