NASA and 3DS
Chris,
I am at Langley, working on the SEDS (Small Expendible Deployment
System) secondary payload on a Delta II launch vehicle. The mission si to
deploy a twenty KM long tether with a fifty lb. satellite on the end of it.
My job is to animate teh rigid body dynamics of the satellite during the
deployment. We will have dat on teh roll, pitch and yaw of the satelite at
an 8Hz rate for 110 min., and I have been asked to incorporate all of this
into the animation. So far, only teh first 80 seconds, with the Delta and
the satellite have been completed from computed simulation of the mission.
On the cost issue, I have gone straight to the dealer for the
upgrade, and it is coming free of charge.
I forgot to mention that teh main reason we got 3DS is to animate
data from Doppler Global Velocimetry (DGV), a non-instrusive, laser based
instrument for wind tunnel and flight testing.
Thanks for the message. I am interested in hwo you are using 3DS.
(Please forgive my terrible typing/spelling)
Rich Schwartz