CompuServe Messages

#Various questions

    17-Dec-92 12:51:30
Sb: #Various questions
Fm: Larry Minton 74010,3076
To: Yost Group 76702,413
2 questions: 1) If only a (relatively) small portion of a "flat mirror"ed surface is being rendered, I get a lot of jaggies on the reflected image. Other than setting the surface up as multiple objects, is there any way to smooth the edges out? 2) While doing some "unstructured learning" (i.e., playing around), I tried using BALL.SXP as a bump map on a sphere (seeing if I could corrupt it enough to look like a golf ball someone was looking for). As far as I could tell, there was no effect on the surface when rendered. Color 1 was 0,0,0 and color 2 was 255,255,255. Bump map was at 100%. If I substitute NOISE.SXP, it renders as expected. Am I being utterly dense about something? Just a Comment: In your discussion of reflections on page 9-39 of the reference manual, nothing is said about specular color not allowed to be 0. (It is stated in the tutorials though…) Thanx, LAM