#More 3ds stuff
Alec's reply pretty much says it. However, these are two _very_
different packages. I've seen a number of beta sites start out with
Composer thinking along the lines of Photoshop (Photostyler). They're
confused at first because it's such a different animal. Once they
"get it," they're off and running. Basically, imagine working in an
environment consisting of _many_ floating images, rather than
processing parts of a single image. That's a "composition" and it
might look like a single picture, but everything in it can be a
separate image. For example, you might have airbrushed highlights and
shadows on a bottle, along with some text and a label. The bottle,
its highlights and shadows, the text and the label are all separate
image/objects. The bottle might be semi-transparent against another
image for the background. Each of the images has its own "home"
position, so you can move it, and restore its position. You can apply
any of the usual set of image processing tools (sharpen, soften,
transformations, coloring, transparency, etc.) to any image/object at
any time.
And so it goes… Does that give you some idea of the power behind Composer?
– Jack