CompuServe Messages

3DS stars

    03-Dec-93 22:11:50
Sb: #69625-3DS stars
Fm: John Tissavary 71054,15
To: Bob Christensen 74007,3676
I don't know of a quick and easy way to do fly through stars, but this'll work with a little patience: Use stars.ixp or any other way you want to create a series of images (tga, gif, jpeg, whatever). The more of these you create (all different starfields, of course), the longer you'll be able to "fly" through them. Use the images to create star materials. To do this use the image file both as a texture map and as an opacity map, with the opacity slider set all the way to 100. To make the planes just creat a QUAD in the 2D shaper, then in the 3D Editor do CREATE/OBJECT/GET SHAPE and import as many of these planes as you need. They will have normals facing only one way, so if you plan on "turning around" you'll want to make your material (stars) two sided. Then apply the matierial with planar mapping, and place the planes one after another, with enough space in between to give you a feeling of "largness". The only drawbacks to this technique I can think of are rendering times (opacity maps take a while to render), and you'll have to experiment to get the look you want. Good luck, John Tissavary (La Luna cie)