Animation: joints
08-Dec-93 01:15:08
Sb: #70209-Animation: joints
Fm: John Tissavary 71054,15
To: Judy Weller 72662,536
One way is to go out and spend $100k on a Wavefront, etc./SGI setup. It can't
be done as you describe in 3DS. You'd have to either create very tight
(perfectly matched seams) joints, or use morph objects, where each object would
represent a key frame. This is how keyframing inthe the much heralded dino.flc
and shark.flc on the r3 cd-rom was done.
jt