#3DS w/OS2
Hey Tim,
<<To tell the truth though, I don't see what the OS2 vs Dos debate is about. I
set OS2 up as a dual boot system. If I want to do a lot of work involving
material creation and mapping, I boot under OS2 and can switch between
CorelDraw, 3DS3 and other paint programs. If I am rendering a sizable
animation, I boot under Dos and let 3DS have the machine for a couple of days.
That ability is worth the $50 that I paid for OS2.>>
Yeah, that's about how I think the game should be played. Now for rendering in
the BG. HA HA! The big trick. I'll tell ya, I have yet to get this to work
reliably. It's a problem I have with my P9000 chip. It really doesn't support
BG processing. The trick is to run 3DS off of the chip while rendering in the
BG, assuming you are running the OS/2 desktop with the P9000. So, setup 3ds to
run VGA (or VESA, but I don't know about that), and when you render, render to
NO DISPLAY and either SAVE LAST or save to disk the image.
Now this may or may not work. Another thing to try is to let 3ds have the P9000
to itself, only rendering to it. This defeates the purpose of having the OS,
because now you're WINDOWS drawing and painting programs are hopeless (unless
there was someway to run these only on the P9000 and use the DESKTOP as a
buffer zone). The main problem is that OS/2 knows not let a bg program use a
device that could screw up the foreground. It seems that OS/2 just suspendes
the suspect program.
I don't know if this will help you at all, but let me know if you have any
questions!
James