#Viper config
Hey Wade,
I don't know what QEMM would do. I know 3DS has it's own memory management, so
I doubt that memory conflicts is the problem (although I don't know enough
about it to say for sure).
Can you render using the VIPER drivers? What is your setting in the VIBCFG for
the materials editor? And remind me what VIPER board you are using…
James