3D Studio Applied Book!!
14-Dec-93 23:01:21
Sb: #71426-3D Studio Applied Book!!
Fm: Steven Elliott 70303,1363
To: James Tichenor 71055,26
James,
First let me return the favor to Nancy and say that her book is out now and
is definitely worth a look. Her book is tutorial based with specific,
real-world project examples. Right Nancy?
Our book is concept and technique based and uses short exercises and examples
to illustrate specific techniques. We also assume that you have worked
through both the Reference Manual and Tutorials that ship with 3D Studio. We
are making a strong effort to avoid rehashing anything already covered in the
manuals. Philip Miller and I are the primary authors with major contributions
from Greg Pyros, John Slater and others. New Riders Publishing is the
publisher and we're shooting for a ship date near the end of January.
The working outline breaks down into into the following multiple chapter
sections: Concepts and Theory, Basic Modeling, Advanced Modeling, Basic
Animation, Advanced Animation, and an expansive appendix on hardware and the
multimedia profession.
And Yes, we do get into the nitty gritty. How about optimizing model
efficiency, back-tracking lofter paths, neon lighting effects, camera
perspective control, rotoscoped materials, video post techniques, frame
accurate recording and network rendering? To name a few.
I'd better get back to work before my co-authors start beating on me for
spilling secrets and wasting time. I have a lot to write, a short time to
write it in, and I'm down to one knuckle per finger.
Steven