#memory hungry mat editor
17-Dec-93 09:09:36
Sb: #memory hungry mat editor
Fm: David Stinnett 70214,774
To: Yost Group 76702,413
Gary,
I seem to remember hearing of a problem someone was having a while back
with the materials editor swiping memory from the renderer. I can't quite
remember, but regardless, I'm having that problem now. I just noticed the
problem on a large mesh I'm working on, but did some tests on several different
files and wound up with the same results to varying degrees.
Here's a simple example: I start up 3ds, load my mesh file, enter the
mat editor and load the single material from the scene, then go straight back
to the 3d editor and render a view. Memory for the render on this mesh is
27,236k (scene has 16k verts, 32k faces, 2 omni lights, one bumpmap material w/
a 250k bitmap, and rendered with no background at 512×486, phong, AA on – does
the mem usage sound about right for this?). I then go back to the mat editor
and simply change a setting and render the sample, then go back to the 3d
editor and rerender the same viewport. This time it uses 37,196k and swaps
3,520k. That's a 13 meg difference for simply changing the shininess!!
I think r3 has been doing this all along, but I haven't noticed because
this is the first scene I've done in r3 that has swaped. I still need to narrow
down the details of when it happens and when it doesn't and fiddle with my
configuration a bit to see if it goes away, but do you have any thoughts in the
meantime of what this could be? Has anyone else run into this kind of problem
before?
Thanx,
David