#memory hungry mat editor
18-Dec-93 01:31:48
Sb: #72253-#memory hungry mat editor
Fm: Yost Group 76702,413
To: David Stinnett 70214,774
To put your mind at rest, here's how that worked on my system:
2. load monster.3ds from the clipanim directory on the cd and render the front
view. (I set AA off, BG tile, everything else default to a Targa at 512×486.
Mem usage = 12356.
GY: I get 12248 here. Almost the same thing.
3. enter mat edit and load "chrome tutorial" from the scene.
GY: Here's where you will eat up about 2Mb if you even render a
sample sphere. You've loaded a material with two 1024×768
texture maps assigned (rock4.gif and ground6.gif). Lots of
RAM gets allocated here. But note that it'll NEVER get
reallocated. (We worked very hard on this part of the code,
and it works perfectly.)
There ya go,
– G