#MAPS and MATERIALS?
18-Dec-93 23:55:23
Sb: #72414-#MAPS and MATERIALS?
Fm: James Tichenor 71055,26
To: John Tissavary 71054,15
Hey John,
Yeah, you know what I was thinking.
<<Making good materials is the key, I think, to great 3DS images. >>
Absolutely. I have "mastered" the basics and I think I'm hitting a wall in my
own talents as an artist, seperate from the computer. I really have never
developed these skills properly. Put my at a computer, and I kick butt – not a
problem (well, maybe a couple <g>). But art was never my strong point (I hear
echos of the "ILM" discussion with Aaron).
Would you consider yourself an amature artist? Have you painted and drawn
before? It sounds like the "godess" of Fractal Painter was probably a pretty
good painter to begin with. Now, I think I can achieve the same results working
on the computer, rather than running out and picking up $300 worth of art
supplies. But maybe classes? I think I'm going to check around CIS and see if
there is an "artists" corner – maybe hit them up for ideas for books, etc.
And you really like Fractal Painter? I am missing something like that, although
everyone raved about Animator Pro, which a friend wants to sell to me. I played
with it for a weekend and found the interface very univiting, very unintuitive,
the manuals poor, just generally disappointed. Maybe I should give it another
shot – It's hard to believe Autodesk publishes both AniPro and 3DS – NIGHT and
DAY!
Thanks John James