#MAPS and MATERIALS?
20-Dec-93 04:31:21
Sb: #72606-#MAPS and MATERIALS?
Fm: David Stinnett 70214,774
To: James Tichenor 71055,26
James,
>> I can see where the sculpture would be handy, but I can also see how it may
sometimes be frustration when you know exactly what you want but can't do it
with the mouse…
OUCH! That one struck a nerve in me! PMJI, but you wouldn't believe how
frustrating that is. I've just spent the past 2 1/2 weeks or so modeling a
fairly complex animal, and on more than one occasion I found myself daydreaming
about just going at the monitor with my sculpting tools and finishing the model
that way (pushing and pulling single verts in a large mesh can get real tiring
after a while). At least its done now, but bump mapping skin texture and
wrinkles is comming up with its own set of problems, and animating the thing is
going to be a royal pain in the rear (morphing, morphing, and more morphing!).
My R4 wishlist is growing day by day! In the end though, being a sculptor does
make life easier when building a mesh, especially an organic one! Painting
experience is a plus too, not just for painting texture maps, but for lighting
and composition of a scene as well.
>> Should I put a "sculpting DID" on my wishlist?
I'd be just as happy with a block of clay and a good 3d digitizer. (it
would probably be much cheaper too.)
David