MAPS and MATERIALS?
20-Dec-93 17:14:08
Sb: #72698-MAPS and MATERIALS?
Fm: David Stinnett 70214,774
To: James Tichenor 71055,26
James,
This is a tricky question, as I have no idea what you personally would
get out of any sort of art class. It all depends on the person, what kind of
artistic talent they had (I don't think previous "art education" makes a
difference one way or another), and what kind of time the person has to spend
on it. If you feel uncomfortable about a painting class and would be taking it
just to help out with 3ds and other computer work, then I can almost guarantee
you would drop it in frustration after the second class. Simply taking a course
in painting or sculpture wouldn't be nearly the asset that years of experience
actually doing it would be. A photography course on the other hand might not be
a bad Idea.
I personally have not had much formal education in art, aside from
a class in the 7th grade and photo classes in highschool (tons of filmmaking in
college, but thats more technical than asthetic). But I've done sculpture and
drawing and painting, etc since I was a kid, and I'm making a living doing it
now.
I don't think I could recommend a painting or sculpture class, unless
you have an honest interest in these areas to begin with, but if you have time,
you might consider a photography class. Some good books on various photo and
art topics couldn't hurt either. Most importantly though,
don't forget to leave time for 3ds! (I've just taken a couple of months off to
get some work done and put together a demo reel) Also, experamentation
is one of the most useful things you can do, especially with materials. Go nuts
and try every setting possible with every map you can dig up or create, in
every combination, just to see what they do. Look around you and examine real
life "materials", how the light interacts with things, note imperfections and
irregularities on surfaces, how something as ordinary as dust can have a
dramatic effect on how it reflects light…. and so on. Then when it comes time
to make materials for a scene, the effect your looking for will be much easier
to achieve.
I hope this helps you out a little bit.
David