#Metaballs and 3DStudio
18-Dec-93 15:48:31
Sb: #72370-#Metaballs and 3DStudio
Fm: Danny Mercurio 76666,1030
To: Paul Lind 71543,2104
Yup, I'm working on it.
It will conform not only to attraction levels but repulsion levels as well.
That means you can have blobs create "dents" or "dimples" in other blobs based
on proximity and size. In other words, blobs can flow together or push apart
based on their individual properties.
And, as an added bonus, you won't need to morph blobs. They essentially morph
themselves as they move about from frame to frame.
Currently the program is in VERY rudimentary condition. I have to clean it up,
add polygon output (convert blobs to triangles), and then port to IPAS.
But first, I have to finish another program I'm working on. It should allow 3D
bezier patch generation within 3DS. This tool would be great for creating
flowing objects, textiles, and even attaching dynamic "skin" to objects.
Talk to you later,
Danny…