#Metaballs and 3DStudio
18-Dec-93 16:41:33
Sb: #72383-#Metaballs and 3DStudio
Fm: Danny Mercurio 76666,1030
To: Paul Lind 71543,2104
Hey Paul,
Were you able to locate some people for those animation positions you
advertised a while ago? I hope things work out well for you on that project.
> Sounds like you've got alot of work ahead of you.
Too much work, actually. This is the third 3D Studio program I've built in the
last month or so. It's OK though, I like to keep busy. <g>
> So you can simply go from one form to another without worrying about
manipulating vertices?
No vertex manipulation is necessary if all you're doing is moving the blobs
relative to each other. The blobs are simply recalculated to reflect the
changes in position and they adapt accordingly. You can even change the sizes
of the blobs from frame to frame and have that change reflected as well.
Actually, morphing dynamic blobs in 3D Studio would be next to impossible since
you are contrained to an equal number of vertices for each morph target.
Dynamic blobs have a tendancy to change the number of vertices used in thier
contruction as they change shape.
I don't see why blobs couldn't be used for character generation. It would take
a little getting used to, though. The way blobby objects are defined is quite
different from the way 3DSers are used to modelling.
Anyway, the program is still in its early stage. I'll let you know more about
its capabilities as soon as I figure them out. <grin> Much of that is dependent
on what is available in IPAS 3.
Take care,
Danny…