#Metaballs and 3DStudio
19-Dec-93 15:40:59
Sb: #72490-#Metaballs and 3DStudio
Fm: John Ellis 72440,3046
To: Danny Mercurio 76666,1030
Danny – I wish this were true, however from my readings on meta-balls this has
not been achieved although some hy-brid systems have been developed. The
problem has to do with co-ordinates to map to. If the "blobs" as you put it are
translated into polygons then of course you could, but this somewhat defeats
the purpose. The other approach I've seen applied is Bezier Splines which can
be texture mapped but there are problems with this too because the maps can't
be applied across control points. DGS had the capability to create 3d Splines
which are really neat but in the end after the modeling was complete the model
had to be converted into polygons. But a significant advantage is that you can
get fairly fluid forms by modeling this way. You can change the color of
splines but only 1 color per model and if you map them, they will only map
between control points. To create the Dinosaur in Jurassic park they used a
hy-brid system which incorporated thousands of meta-balls to get the
bumpy-texture and color. And even then you need a fairly sophisticated modeler
to have the kind of control to produce the quality of models produced by Alias
for instance. Pretty intensive computational stuff! Not real suited to the PC
or even a cheapy SGI which is kind of a misnomer.<G> -JE