#Metaballs and 3DStudio
19-Dec-93 21:02:16
Sb: #72501-#Metaballs and 3DStudio
Fm: John Ellis 72440,3046
To: Paul Lind 71543,2104
Paul – Yes I read the CGW article and they were doing more than speculating,
and I also read the retraction which didn't really elaborate like you have, and
then I saw a SF/X program on TV on the creation of Jurassic Park and they
stated meta-balls were used and even showed an operator at the controls
manipulating the model which looked like a Bezier Spline model. Then they went
on to explain how many meta-balls they needed to create a model of this
complexity. I'm not discounting what you've stated just letting you know that I
didn't pull this out of a hat. <G>. Curiously enough Alias takes credit for the
Dino work and has had several ads to imply this. Softimage has meta-balls
technology and a hy-brid of it. So who do you believe? I suspect you have a
better inside track on this stuff and am glad for the clarification, at least I
won't talk about it without a definitive assurance that what I read and see is
what its supposed to be.
So do you have knowledge of texture mapping meta-balls, which is really the
issue?
-JE