#Metaballs and 3DStudio
20-Dec-93 21:27:15
Sb: #72581-#Metaballs and 3DStudio
Fm: Danny Mercurio 76666,1030
To: John Ellis 72440,3046
The metaballs will indeed be converted to a mesh model. That will allow for
standard texture mapping within 3D Studio.
I agree about letting the user determine the face count. Obviously, there would
have to be some minimum number based on the number of blobs and their
interactions, etc. but the user should be able to set higher face counts to
achieve very smooth and fluid models.
Thanks for the offer of bouncing ideas off you, I may take you up on that from
time to time.
Talk to you soon,
Danny…