Virtual Reality
18-Dec-93 03:17:52
Sb: #72122-Virtual Reality
Fm: Curt Gray 71553,3456
To: Jonas Ruikis [ADESK] 73172,1351
Jonas,
Great great great!
I think these are fairly simple and straight-forward questions.
Does CDK require a math-coprocessor to run the sofware written with it? My low
end target of the software is a 386DX-25 with a plain-jane SVGA card with at
least a VESA driver for it, and 4 megs of RAM.
I know it doesn't currently have texture-mapping, and have heard that it will
in the next version, but can you give me ANY information as to when the next
version will be shipped? I have been talking with Sense8 about the WorldToolKit
and they are *very* agressive about their Windows based kit. I can't wait too
long, theirs is here now, and they claim it runs at a higher frame rate under
Windows than the CDK does under DOS. I don't want to write this software under
Windows, but I will to get this product to market.
I really like the object oriented approach to the CDK. Is it written in
assembly with the methods really wrapped in a C++ wrapper? This would mean it
is very fast (assuming there aren't alot of virtual functions). Speed is the
name of the Game.
I saw, in your notes, that there is a distributed networking protocol of sorts
included as a separate class hierarchy, as well as a serial class hierarchy.
Can these be used together to create a serial based distribution of a
simulation?
<I know that last one wasn't simple, but I would like to know>
And finally, the Watcom C/C++ 32 compiler claims to be AutoDesk compatible, yet
the info on CDK only mentions Zortech and MetaWare High C/C++. Can the CDK be
used with Watcom C/C++ 32?
Thank you for answering these questions for me. Your answers will determine
whether I purchase your software or not as well as give me some insight into
what AutoDesk considers a Virtual Reality solution.
Curt