CompuServe Messages

#HELP – Complex labelling

    21-Dec-93 17:36:07
Sb: #HELP – Complex labelling
Fm: James Tichenor 71055,26
To: ALL
Hello again, I'm having a conceptual problem that I hope you all will be able to help me with. I am designing a stereo reciever, and have created all the physical pieces. The next step is labelling. I've labelled all the individual buttons, but now I have to create all the labels that go on the main plate of the stereo (ie: bass, tone, balance, attenuator, etc). All of these words have to be created for one texture map to be placed on the main face of the stereo. It's hard to describe and I'll just have to hope you understand what I mean. I'm stuck. I've created a .gif of a rendering of the stereo from the front and begun placing the words in their right places, with the .gif as bg reference, but it's a real guessedimation process. The words are pretty small and I have no way to zoom in on that particular point of the stereo, to make sure each label is the right size and spacing. I just had an idea (it helps to write this stuff out because it makes my mind think). If I were to create each word (label) as an object and place it in the right place on the stereo, I'd be able to zoom in and out, because I'm not working with a background image, but the actual stereo. Then, once all the labels are created, I'd hide everything but the labels, zoom out to full size and render just the labels as a .gif. I could then (theoretically) texture map the complete labelling onto the stereo and use the offsets to place it in exactly the right position – as long as each element of the label were in proper position to each other. Would this work?… I guess I'll just have to try it… Thanks for your help! James