#HELP – Complex labelling
Hello again,
I'm having a conceptual problem that I hope you all will be able to help me
with.
I am designing a stereo reciever, and have created all the physical pieces. The
next step is labelling. I've labelled all the individual buttons, but now I
have to create all the labels that go on the main plate of the stereo (ie:
bass, tone, balance, attenuator, etc). All of these words have to be created
for one texture map to be placed on the main face of the stereo. It's hard to
describe and I'll just have to hope you understand what I mean.
I'm stuck. I've created a .gif of a rendering of the stereo from the front and
begun placing the words in their right places, with the .gif as bg reference,
but it's a real guessedimation process. The words are pretty small and I have
no way to zoom in on that particular point of the stereo, to make sure each
label is the right size and spacing.
I just had an idea (it helps to write this stuff out because it makes my mind
think). If I were to create each word (label) as an object and place it in the
right place on the stereo, I'd be able to zoom in and out, because I'm not
working with a background image, but the actual stereo. Then, once all the
labels are created, I'd hide everything but the labels, zoom out to full size
and render just the labels as a .gif. I could then (theoretically) texture map
the complete labelling onto the stereo and use the offsets to place it in
exactly the right position – as long as each element of the label were in
proper position to each other.
Would this work?… I guess I'll just have to try it…
Thanks for your help! James