#HELP – Complex labelling
22-Dec-93 13:30:03
Sb: #72885-#HELP – Complex labelling
Fm: James Tichenor 71055,26
To: ALAN IGLESIAS 70262,1240
Hey Alan,
Yeah, there's no doubt that the labels look way better as independant objects,
rather than texture mapped. The problem is – the stereo rendering uses 34megs
worth of memory (all the button labels have been SUMMED) – that's TWICE as much
as the rest of the scene! To render the stereo in my scene with take upwards of
62megs – since I have 32megs system memory, swapping would be intolerable.
One fix that I can think of is to HIDE the stereo in all but the shots that
it's needed. Will this reduce memory requirements? It should, although I've
found the hide function to be hit and miss.
<<When "applying" these labels, you should be able to bring them up to a .05 of
a world-coordinate or so to the main object before the renderer gets confused
about the co-planer faces that are inherent with this approach. At rendering
time, the labels should look as though they are silk-screened right on to the
stereo.>>
This sounds like a good tip, but I don't quite understand <g>. Could you
elaberate?
Thanks James