#HELP – Complex labelling
24-Dec-93 15:45:31
Sb: #73012-#HELP – Complex labelling
Fm: John K. Jordan 71174,711
To: James Tichenor 71055,26
>>detailed label map…
You may have to render at a much higher resolution to get enough detail, at the
expense of greater memory usage, of course. Remember to render to a compressed
file to save disk space (I like compressed TGA), 24-bit, with alpha on. (A GIF
will not work, since it contains no alpha data and therefore the edges cannot
be anti-aliased.) Small hint: for any image, use "View File Alpha" (from the
Options menu in the materials editor) to verify that the image contains proper
alpha data.
If your labels are all small, flat, widely spaced, and you need extreme
closeups, you may very well be better off with using the 2D text objects
directly, as Alan the Master first suggested, rather than trying to make
texture maps. If you are running up against memory limitations, remember the
timeless advice of using low resolution stand-ins for long shots, switching to
hi-res objects or maps as you get very close. Takes a lot more planning &
juggling, however…
>>it doesn't work, bitmap doesn't show up…
I have two machines here (this 486 for CIS, and a P5 for 3DS) and I went thru
each step on the second machine to verify something wasn't lost in my poor
memory. It's for projects like this I wish we all lived in the same city. 30
minutes together in front of a monitor could save hours of false starts – but
then, you wouldn't get to have all the fun you're having exploring!
Half the fun is getting there, unless you're already late. <g>
JKJ