CompuServe Messages

#HELP – Complex labelling

    22-Dec-93 20:15:07
Sb: #HELP – Complex labelling
Fm: Phillip L. Miller 74710,3061
To: James Tichenor 71055,26
Yes, alpha on. If you can not afford to model the label, or the label is being used repeatedly, a 32-bit decal is not a bad way to go – it's going to let you use 0 blur since the alpha is doing all the AA for you. If there's an alpha channel the MEdit will use it automatically – no more memory either. (remember though that 8,000 faces are cheaper to render then 1 extra 640×480 bitmap!). Clipped? – I guess I don't know what you mean, unless the object is smaller than the mapping coordinates. Are you sure that you need $ummed Area filtering? Increasing the bitmap size is cheaper and may be more effective. – Phil ps, check out the upload from G. on undocumented 3DS.SET paramters. One setting is specifically for reducing the minnumum blur effect to create crisper textures.