GOOD DXF INTO 3DS?
28-Dec-93 23:51:02
Sb: #73498-GOOD DXF INTO 3DS?
Fm: John K. Jordan 71174,711
To: James LaPlante 70363,216
Andy,
>>ACAD DXF -> 3DS…
In my humble experience, the success of conversion depends largely on how the
model is created in ACAD. I've built scads of geometry in ACAD AME, and DXFed
it (mostly) without problems. I think DXFout, Entities, Binary is generally
recommended. I've also brought in models made by someone else and spent weeks
fixing them up. Sometimes it was easier to use the ACAD geometry as a
dimensional and placement guide and recreate portions of the model from scratch
in 3DS.
A couple of points, besides the things you've already tried… If any of the
objects are built manually in ACAD, he must make sure he actually built all the
faces. It is easy to miss some. Can he "Shade" or "Hide" the model correctly
from several viewpoints after meshing? If not, make him fix the model.
Unfortunately, after seeing some "expert" ACAD construction, I would hesitate
to estimate a 3DS project until AFTER I loaded the DXF and checked it out.
JKJ