CompuServe Messages

HELP – Complex labelling

    30-Dec-93 18:11:45
Fm: ALAN IGLESIAS 70262,1240
To: David Taffet 70473,3052
Actually, David, under some circumstances, that technique is EXTREMELY useful. The magic is that when you render a picture to be used as a texture map, the anti-aliasing is automatically fantastic, and you don't (typically) need a very big map to pull it off. I've used beautifully rendered 640×480 scenes to map the whole side of a sailing ship, for example, and it looks great! I often map an object, render an orthographic view of it, add things (if needed) in a paint program, and re-apply the new map to the mesh using bounding-box mapping coordinates. Very often this can save mucho time and memory… In this case, though, where high detail is needed, I would probably go the 2D text-object "label" route… Have a nice New Year, -Alan