HELP – Complex labelling
30-Dec-93 18:11:45
Sb: #73556-HELP – Complex labelling
Fm: ALAN IGLESIAS 70262,1240
To: David Taffet 70473,3052
Actually, David, under some circumstances, that technique is EXTREMELY useful.
The magic is that when you render a picture to be used as a texture map, the
anti-aliasing is automatically fantastic, and you don't (typically) need a very
big map to pull it off. I've used beautifully rendered 640×480 scenes to map
the whole side of a sailing ship, for example, and it looks great! I often map
an object, render an orthographic view of it, add things (if needed) in a paint
program, and re-apply the new map to the mesh using bounding-box mapping
coordinates. Very often this can save mucho time and memory…
In this case, though, where high detail is needed, I would probably go the 2D
text-object "label" route…
Have a nice New Year,
-Alan