320X200 –> 640X480
30-Nov-94 21:55:43
Sb: #138935-320X200 –> 640X480
Fm: NAAUG 73204,3522
To: Ellison Capers 72560,2576
The speed of 640×480 is there if you have the RAM, Ellison. Having 8MB of RAM
for multimedia apps is like having a drop of gasoline in a cadillac. Yes, the
car will move, but barely. I have 128MB and always craving more. However, even
with 16MB, you can get decent playback. Learn Animator's scripting language for
playback including LOADFLIC and FREEFLIC… you'll be amazed what even 8MB can
do.
Regarding a way to convert 320×200 flics to 640×480, yes you can with ANICONV.
BUT keep in mind, you're going to get 2×2 pixelation. After all, there's only
so much information in the image… if 320 goes to 640, that means ever pixel
has to be doubles, so what used to be a dot is now a 2×2 pixel square. This
ain't a limitation of ANI but of the process. You can also try smoothing and
unjagging and unzagging inks over the resultant 640×480 flic and see if this
helps to antipixelate a bit. -dave