#Particle FX
Pawel,
Thanks for the numbers on the Camera Haze. Just curious, do you know what the
numbers stand for? Percentage, pixels, etc…?
Also, just curious, do you think that the Pentium "division" bug will affect
A:M renderings?
Even though I love modeling and animating on the Mac, I am seriously
considering a Pentium or two for rendering. I'd be curious to know what the
time percentage difference is between a frame being rendered at 640×480 with
anti-alias and photo quality in Render24 vs. 640×480 photo and 9-pass blur.
While the PowerMac and the Compaq dx2/66 were fairly close in the
photo/anti-alias settings for my latest animation (30 minute to 40 minutes per
frame — lots of spine motion) when I changed to 9-pass motion blur, the
PowerMac jumped to 1 hour 54 minutes while the DX2/66 jumped to 5 hours 55
minutes!! Yikes!! The same file on my Compudyne 486/25sx recently upgraded to a
Dx2/50 was still at about %30 of the first frame after about 3 hour 30 minutes,
so I cancelled it! 🙁
I wonder if the motion blurs are using floating point math, if so this may
explain the PowerMacs performance. BUT for me, these times are just not
PRODUCTION times! So, if you could find the time when you get your new toy (I'm
jealous!) to test the render time differences, I would appreciate it! <G> That
9-pass motion blur just looks SOOOO Good!!!!
Thanks alot!
Jim Jonah