#Particle FX
Well here are my quick results:
My scene contains a single complex figure, a "hood ornament", that is a
metallic
female figure with wings, a heavy-metal angel so to speak. She is beating her
wings down in a single stroke, 30 frames, the camera angle is out near the tip
of one wing so as it passes, the movement is substantial.
Machine: Gateway 2000 P5-90, 16Meg Ram, rendering to a clean local drive.
Test1:
640×480, 24bit, Photo, Anti-alias
Started out around 4:05 per frame. Render times were up a little in the middle
due to large number of ray-bounces off the complex reflective surfaces. Total
time about 2.5 hours.
Test2:
640×480, 24bit, Photo, Motion-Blur
Stared out around 8:10 per frame with upwards over 10:00 per. Total time about
5 hours but didn't see the last frames.
P.S. Machine was otherwise unoccupied.
Conclude:
Motion-blur seems to result in roughly double the rendering time. I could see
the motion-blur effect in Painter when I inspected the frames but the effect
was very subtle at least for this scene. I watched both renderings at length
and darned if the effect was noticible – certainly not worth twice the time.
As far as I can see the motion blur effect only occurs when the displacement is
so great that persistence of vision serves much the same function. On a
per-frame
basis, I though the result was not attractive. If I wanted a single rendered
frame
with a motion-bluring effect, I would probably render multiple frames and
composite
them as an after-effect.
Other impressions of motion-blur?