Trying to get boned
05-Dec-94 20:47:19
Sb: Trying to get boned
Fm: Jeffrey I. Reisner 75031,1525
To: Darren Gasser 75107,2653
Hey Joe,
I've been playing with your shareware bones ipas and having success with
simple object like cylinders and such. After I became familiar with how it
worked I decide to move on to something a little more challenging…a hand. The
idea was to make the hand give the "o.k." sign. I created the bones and believe
I followed the instructions correctly. When I view the movements in the
keyframer they seem to be excactly what I want, however when they are applied
to the mesh the whole mesh rotates because the morph object is rotated. The
hand is quite heavily tesselated (it was created in thr blob modeler for
windows and imported to 3DS). I have bones in each of the fingers (all 4…it's
a character hand) and had hoped to use this ipas to bring my character to life
and use more bones in the other appendiges. I tried to be very careful to make
sure the bones were linked as per the documentation. Hopt to hear from you.
<jir>