#Keyframer
06-Dec-94 14:55:01
Sb: #140135-#Keyframer
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Steve T Cahill 70403,1111
Hi Steve,
<< How do I get the geometry to stay the same in the Keyframer as it is in the
3d editor? >>
New/Keep Mesh and New/Keep Mesh and Hierarchy (pg 3-19 Ref Man) commands that
may help you.
<< this will be used to hide animated objects which will appear to be going
through the cross sectional view of the background picture >>
In this case, doesn't the Object Attributes/Matte Object (pg 7-107), help you?
jonas[adesk]