CompuServe Messages

#another morphing problem

    10-Dec-94 13:27:28
Fm: Steven Elliott 70303,1363
To: Will 75204,370
Will, Just to expand a little on what Jack said. The Transformation Matrix (TM) origin and the Pivot Point (PP) are only the same if you have not manually placed the pivot point in the Keyframer. If you manually place the PP it is then stored as an offset from the TM origin. Morphing only respects the TM origin and is not paying any attention to the fact that you have placed the PP's for both objects on the floor plane. Probably the easiest way for you to correct your current situation is to create a small sphere with its center at the base of each morph object (one sphere for each object). Then use Create\Object\Attach and select first the morph object and then the sphere at its base. This causes the object to give up its TM orign and take on the TM origin of the sphere. Use Modify\Element\Delete to remove the sphere from the object and you have successfully relocated the TM origin for the object. Warning: This process will also cause the morph object to give up its name and any Keyframer keys and take on the name and and keys of the sphere object that it is attached to. The object will keep its original material and mapping though. Steven