CompuServe Messages

#Pentium math

    08-Dec-94 16:53:23
Sb: #176800-#Pentium math
Fm: Marlene Zenker/SYSOP 76701,250
To: Russell Williams 72672,2260
"..since developers try to avoid floating point for performance". Interestingly enough, (I haven't checked this because I don't have access to a Pentium), in one of the graphics newsgroups I read, there was a thread that was talking about integer math vs. floating point math for graphics programming. Several people stated they were surprised that the integer math computations for their 3D applications didn't buy them a lot when they ran on the Pentium, because the floating point speed was so good. I don't claim this is true, but as I said, several people piped up and said the same thing.