#STARMAKER
If you're using STARS3, you can just plug different numbers in the database
field to get different numbers of stars. (I forget what the maximum # is, but
you can experiment.)
The usual way for doing interesting starfields is by implementing multiple
layers with different amounts of stars moving at different rates. This
involves pre-rendering layers and compositing in VP.
If you want to move INTO the stars, you can either do it with RAIN or you can
use SCATTER to create a physical starfield (arraying the star objects around a
sphere (or spheres), for instance.
– G