#No Splines In R4?
12-Dec-94 11:06:27
Sb: #141202-#No Splines In R4?
Fm: Brandon MacDougall 74724,3165
To: M. G. BATCHELOR 71532,1214
< The very best Bezier Patch modeler ever created is far less powerful than the
current native 3DS tools & Skin.axp, combined with some of the Plug-Ins such as
Deform, etc..>
Useing skin.axp and Deform over a nurb/Bezier modeler? please…
not to mention that is's much work to jump around to Ipazs to Ipazs. with no
way to inport or export DXF models for skinning.
<If you find it difficult/impossible to create complex geometry with the above
tools & methods, why do you think a Bezier Patch modeler will magically change
that ? >
With the right software and the minds like the Yost group, yes.
<Also, why in the H**L do you think ADESK/YG pulled the plug, if it wasn't in
your best interest to do so ?>
Yes, if the software is poor and the upgrade path is the same as most of my
Ipas I own.
< Why do so many people not trust them all-of-a-sudden>
Sorry, I think the Marketing Dept. [ not Yost] has been hurt badly. 3DS people
are not dumb and
it will take some time to rebuild the trust. But I stillI don't think I will
go to a another road show.
I think the problem was that R4 was marketed as a major upgrade with a Spline
modeler included
[ I still get mags with the spline included for rev. 4 ] This was a marketing
mistake as it is not. The statement of a upgrade cycle less that normal was a
clue that R4 was a way to get us the software today. I feel that naming it ver
3.5 could have made the difference here.
The good news is that the people that we look up to "Yost Group" are working
to blow us away
with ver.5 and was not responable for the marketing of ver.4.
<You didn't have to buy R4 if you didn't think it was worth the money, or you
could have cancelled the order when the announcement was made. Right ? How many
of you did ?>
Most of us make our living with 3DS.
<Sorry for the tone, but I just don't get it….still.>
We all see it a little differently and this is my viewpoint on it.
-Brandon