#No Splines In R4?
12-Dec-94 22:33:53
Sb: #141202-#No Splines In R4?
Fm: Roger Danielsen 70323,3034
To: M. G. BATCHELOR 71532,1214
Bill,
I'm very much in awe of the skill level and expertise some people have been
able to achieve. You and a few others have created some really nice looking
images using the traditional techniques you've mentioned. But you can tell by
the number of requests for that email that an awful lot of people aren't happy
with the results they're getting. I really don't think they wanted a *bad*
spline modeler. I think they're just desperate for more flexibility. Now I'll
have to admit I don't own it, and I only played with it for 15 minutes, but the
kind of push and pull flexibility that Animation Master showed, I could make
great use of. Now if that kind of tool cannot be implemented into 3D Studio
for some reason, that's very sad. I believe that's what the original developer
was implying in his message. Or he was unhappy with the IPAS implementation, I
don't know which. But I have a real hard time thinking in slices. And for the
amount of time I've put into trying to create humanoid figures with the lofter,
deform, skin, and slice, I really do wish I could grab part of the mesh and
just pull with some control over tension and affected size. This really
doesn't have to turn into a war between the states, and it must have had some
merit, otherwise Autodesk wouldn't have tried to implement it in the first
place.
Roger D.